ARBITER 131 is a story-driven, decision-driven real-time strategy game set in a grim corporate metropolis where the player leads a squad of players who follow the orders of the system. Actions, not dialogue, shape the story, creating consequences that impact the world, missions, and the way they perceive events, forcing them to constantly choose between obedience and their own principles.
Decisions under pressure
Each operation requires detailed planning, including route planning, synchronization of actions, and timing of entry, all while being executed in real time, where errors or deviations from the plan lead to new conditions, forcing rapid adaptation and revision of strategy on the fly, without losing control of the situation and resources.
Progression is built on the accumulation of consequences, where actions in missions shape subsequent events, opening up new scenarios or blocking access to others, and the playstyle directly influences the development of the story, creating the feeling that every step leaves a mark and shapes a unique path.
Features of the game
A dynamic campaign that responds to actions without harsh dialogue choices.
Planning system with route planning and squad coordination.
Flexible approach to completing tasks with different styles of passing.
The consequences of decisions that influence further developments.
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