We Are So Cooked — is a co-op stealth game with physics in which players attempt to stealthily carry a body through hazard-filled environments where every action has unpredictable consequences, and the process itself becomes a balance between precision and chaos, as the physics of objects and limited capabilities constantly create situations that require instant reactions and coordination between participants.
Carry it without dropping it
Moving the body requires synchronicity, as it clings to the surroundings, slides, and can fall out at the most inopportune moment, and incorrect actions lead to noise that attracts attention, which is why it is necessary to constantly monitor movements and negotiate in order to avoid mistakes and maintain stealth.
Threats increase the pressure as cameras, security, and bystanders react to the slightest deviation, and the lack of a clear plan forces people to exploit their surroundings and improvise, creating a volatile process where success depends on collaboration, quick adaptation, and the ability to cope with chaotic situations.
Features of the game
Co-op for up to four players requiring precise coordination.
A physical model that creates unpredictable and chaotic situations.
Stealth system with AI response to noise, movement and errors.
Improvisation through the use of environmental objects.
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