Fields of History: The Great War is a global strategy game about power, resources, and time, where the fate of the world hinges on decisions made in an age of industrial fire. The player controls a country at a time when progress becomes a weapon, and diplomacy a front without guns. War creates new boundaries, and only those who can think systemically can change history.
Empires in Balance
Deep mechanics combine realism and scale. Intelligence scouts enemies, industry supplies the frontlines, and diplomacy binds powers into a complex web of interests. The map is alive, reacting to decisions — armies move, cities suffer, and the climate influences battles. Victory requires discipline and calculation, as the slightest mistake can spell disaster for the entire nation.
Every action affects the balance of the world. Economies collapse under the onslaught of war, nations rise up against the authorities, ideologies clash, creating chaos. Here, it's important not only to win but also to survive, maintaining internal balance. Morality gives way to pragmatism, and every step becomes an act of political instinct. The world rests on a fragile system that's easy to destroy but almost impossible to restore.
Game features
A realistic world war simulation with an emphasis on strategy and management.
Multi-level economy, diplomacy and intelligence that influence the course of the campaign.
Over 250 technologies, unique troop types and a sophisticated command system.
Gas attacks, espionage, logistics and army morale are a unified network of tactical decisions.
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