Never's End is a dark RPG with elements of possession, in which a metal spirit uses living people as a shell to move through a crumbling world.
When bodies are just tools
Delve into fractured lands where every step demands sacrifice. Weather, landscape, and the elements can be twisted to your will: unleash a storm, dry up swamps, turn rock into lava. Every variable is part of your game against Oblivion.
The inhabitants are consumables. Each body serves as a vessel: you cleanse their soul, fill the void with yourself, and send them into battle. Broken, devastated, they become your weapons until they evaporate into the mist. The sound design is dull and viscous, like the breath of scorched earth.
Game features
Tactics on the edge of control: battles rely on the manipulation of natural phenomena.
Possess Allies: Control other people's bodies as temporary shells.
The visual style is dry, dull, symbolic.
The narrative is cold, hopeless, with an emphasis on willpower.