Don't Go Live — is a first-person horror game where you become a streamer who, for the sake of views, enters dangerous places and films the events live. At first, it all seems like an attempt to capitalize on the hype surrounding strange events, but as the stream progresses, you begin to feel like attention is being drawn in both directions, and someone is starting to react to you.
Content over security
To keep viewers engaged, you have to go deeper and film increasingly dangerous things. The chat reacts to what's happening, prompts, gets scared, or pushes you to take risks. Sometimes it helps, sometimes it only adds to the chaos. The more active the stream, the more noise, and noise starts to attract things you'd rather not encounter.
Entities behave differently and react to actions, sounds, and activity. The louder and more visible you become, the higher the chance the situation will spiral out of control. Ultimately, you have to choose between safety and viewer interest, because this determines how far the broadcast goes and how it ends.
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