Livber: Smoke and Mirrors is an interactive psychological horror game built on text and decisions, where the story isn't told directly but rather emerges from your choices. A letter from Lilith takes you back to a home that should have long ago been forgotten. Inside are not just memories, but a distorted version of what once happened between you.
A conversation you can't escape
Interaction is built through choice: what to say, what to ask, when to remain silent. Answers don't lead to obvious consequences, but gradually alter the perception of what's happening. Lilith speaks in hints, sometimes frighteningly directly, and with each remark it becomes more difficult to discern what's true and what's distorted or deliberately concealed.
The house isn't just a setting. It acts as part of the story: memories emerge, scenes shift, and reality begins to fracture. The further you go, the less certain you become of what's happening. The outcome isn't a reward — it's determined by how you navigated this journey and what you allowed yourself to accept.