Changes:Updated to version Build 23900067.[Changelog]
Crimson Capes is a dark fantasy adventure about those who do what the kingdom lacks clean hands to do. Witches, sorcerers, and beasts hide behind smiles and prayers, and truth is won with steel. Milon Buria, the Left Hand of the King, leads the Crimson Cloaks Guild — hunters who are allowed to operate where knights are powerless and the law requires blood.
The Guild That's Allowed More
Ambrose unfolds through quests throughout the kingdom, where each contract is a step deeper into a conspiracy far beyond a simple witch hunt. As you carry out orders, you gradually begin to understand that the true threat lies not only in magic but in the very structure of power. You are free to switch between the Guild's heroes at any time, exploring their different approaches to execution and investigation.
The fights are built on cold, down-to-earth brutality. Feints, lunges, defenses, and precise strikes form the rhythm of the fights, where a mistake quickly becomes fatal. Magic does not replace the blade, but rather enhances it: thunder, flame, and darkness serve as instruments of oppression, not salvation. The King's Law is not an abstraction here — it must be literally enforced, breaking the bones and wills of your opponents.
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