Homgard It's a logic game about a story that's already ended, but somehow continues to exist. The world is destroyed, the heroes are in no hurry to change anything, and you're left to move forward, solving problems and piecing together fragments of the past. Everything is presented calmly and almost ironically, as if the catastrophe has become a normal backdrop to which everyone has become accustomed.
Puzzles instead of answers
Progression occurs through nonograms, which unlock new areas and provide access to the next part of the world. These aren't just puzzles for the sake of progression — they conceal pieces of the story that gradually come together to form a larger picture. You can move at your own pace, taking your time, exploring areas and solving problems whenever you feel like it.
The text is presented in small fragments, and you decide how deeply to engage. The stories can be serious or absurd, but together they create the feeling of a strange world caught between the end and something new. Ultimately, the game is built on a combination of logic and observation, without pressure or rush.
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