Bills Must Be Paid — is an active, incremental simulator where earnings directly depend on how quickly you can break into piggy banks and pay ever-increasing bills. Every attempt becomes a struggle for profit, as hand endurance is limited, and procrastination quickly leads to financial problems. Gradually, even the simplest actions pave the way to new improvements and more efficient ways to earn money.
From a broken piggy bank to a powerful assembly
Each hit drains your stamina, so it's important not only to destroy piggy banks quickly but also to manage your available resources wisely. Broken piggy banks drop random coins, and some exhibit unusual behavior: some try to hide, others barely move, and still others hide particularly valuable loot. You never know which find will yield the greatest reward.
After paying off their bills, the player receives Heritage Points, allowing them to develop their character even after bankruptcy. New rings, bracelets, abilities, and various hammers significantly change the way they play, while a large skill tree opens up numerous development paths. This makes each subsequent attempt more effective than the last, allowing for significantly further progress.
Features of the game
Active incremental with constant earnings through breaking piggy banks.
A legacy system with long-term improvements after bankruptcy.
A large skill tree with various development options.
Several types of hammers with different characteristics.
This site is not affiliated with or associated with Steam, Valve, or any other game copyright holders. All trademarks and logos belong to their respective owners.