Changes:Updated to version 2.3.2-alpha (Build 24804894).[Changelog]
Elengard: Ascension is a real-time role-playing game with pause, combining a classic CRPG structure with a more active combat system. The project is inspired by old-school games, but emphasizes direct participation in battles, where the player must not only plan but also control their character's actions in combat.
Combat as a choice of approach
Battles support two modes. Automatic mode allows you to issue orders and observe the battle in the spirit of classic RPGs. Manual mode requires precise input for attacks and defense, bringing the game closer to an action RPG while maintaining tactical depth and dependence on character stats and skills.
Character development is structured without rigid class boundaries. A vast skill tree allows for unique builds, combining abilities, and shaping your own playstyle. Adjusting skill parameters, including range and radius, provides flexibility and encourages experimentation with combat tactics.
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