It's John's House — is a mystical story about a house where jurisprudence has become a cult. A cursed lawyer, who lost his family, created a world where justice is dispensed on the brink of life and death. Here, a contract is not a document, but a bloody ritual, and every word has a price.
Court in silence
You are witness, defendant, and executioner all at once. The mansion is a courtroom where light becomes an interrogation and the walls become a protocol. Each room leads to a new anomaly: a portrait changes expression, a floor disappears, time loops. The trial is underway, and your mistakes are evidence.
But something ancient lurks behind the rules. John is merely a guide. The true judge is his mother, a silent shadow punishing those who dare cross out the signature. She doesn't run — she approaches. You can hide, but you cannot reverse the sentence.
Game features
A tense horror with elements of surveillance and investigation.
Ritual scenes where the text of the contract influences the ending.
Anomalies that change the geometry and structure of the house.
A punishment system with unique forms of persecution and sound signals.
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